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Article by Skion, MMORPGFocus Staff Writer
This content is copyright MMORPGFocus.com and may only be reproduced by giving clear credit to the original source and a clear link to this website. mmorpgfocus and the mmorpgfocus logo are registered US trademarks and may not be used independently in any way, unless in conjunction with a link to our content. Conquer Online is a free-to-play 2.5D MMO developed by TQ Digital. With many claiming it has one of the most fun PvP elements in any 2.5D game, I feel obliged to create a guide that will explain the pros and cons of Conquer Online's various classes and how they relate to the PvP system. Part 1 of this guide will go over Trojans, Warriors and Archers. This guide in its entirety should help new players make the best decision when picking classes and understanding how they work in PvP. ![]() There are six classes in Conquer Online, the Trojan, the Warrior, the Archer, the Water Tao, the Fire Tao, and the Ninja. Each class has their own nuances, and we will look at a short description of the class and what sets them apart in PvP. The Trojan No, it's not a contraceptive, it's a character class. The Trojan is a class with it's own benefits and drawbacks. Trojans get an intrinsic HP bonus, which gives them the most HP of any class before rebirth. Trojans are the first in-game class with the ability to wield two one-handed melee weapons, giving more attack power than other classes. The downside to Trojans is their low magic-defense, particularly when wearing coronets. This leaves them vulnerable to magic classes, particularly Fire Taos. In many ways, the Ninja class nerfed the advantages of the Trojan. However, Trojans still maintain an aura of respect thanks to their one-hit power and because of the skill required to play well. The Warrior The Warrior is a strange class. Most people overlook warriors for PvP, preferring them for their levelling ability- warriors can level much faster than any other class thanks to their superman skill. They are considered the melee companion of trojans, although their damage is significantly weaker. Warriors were intended by design to be a tanking class. Instead of wielding two weapons, warriors are capable of using a shield, which not only gives them added physical and magical defense, it also deflects archer arrows. In addition, their XP Shield skill triples their melee defense, rendering them near-invulnerable to melee attacks. However, if you're thinking Warriors are the defensive uber-class, you might want to re-think that assumption. The bonus defenses they get by wearing a shield is typically too low to overcome the damage bonus of Trojans. The Archer Archers are by far the most unconventional characters in the game. They are the only non-magic ranged class in the game, and are extremely fast and efficient at killing monsters. However, their advantage against monsters translates into a disadvatnage in PvP. Against high-level boots, archers do very little damage. They received a damage bonus when the talismen were released, and many now consider them overpowered. As it stands right now, archers are awesome hunters and powerlevellers. They do good damage to the pole in guild war, and their fast rate of fire makes them very effective at dealing a lot of damage to characters substantially weaker than them. As a damage-assist class, they are also useful for stunning characters while other more powerful damage-dealers finish them off. The Advanced-Fly skill makes them immune to physical damage, but the fly skill can be disabled by Ninjas who use Archer-Bane. Stay tuned for part two! In the meantime be sure to Register and visit our forums for further discussion: MMORPG DISCUSSION
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