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All Points Bulletin MMORPG Game Preview
01-14-2010, 03:49 AM
This content is copyright MMORPGFocus.com and may only be reproduced by giving clear credit to the original source and a clear link to this website. mmorpgfocus and the mmorpgfocus logo are registered US trademarks and may not be used independently in any way, unless in conjunction with a link to our content. Step aside, fantasy RPGs, there is a new genre making inroads in the world of MMORPGs! All Points Bulletin is yet another online game (they don't consider themselves a typical MMO) that decides to shun ancient lands, robes and magical spells, going for a modern, gritty, urban landscape more reminiscent of Grand Theft Auto than anything else. The game is still in development, with a launch date for North America and Europe set around Spring 2010, and from what little we know, this game promises to be a killer! ![]() Set in the fictional city of San Paro, the game is described as a living, breathing city, replete with civilians and vehicles going about their business. It is into this urban jungle that the players are introduced, handed the task of building their own personal legacies of fame, fortune and respect. Players will join one of two factions, the Criminals and the Enforcers as they fight over money and control of land in an attempt to dominate their turf. The game has an interesting good-versus-evil angle, giving the player the choice of siding with the Criminal population, who create chaos wherever they go, or the Enforcers, who are dedicated to protecting and serving the civilians. The art style is certainly eye-catching and edgy, with stylish graffiti and street art. The players look equally good, with a mix of unique fashion elements, from hip-hop to goth and punk-style clothing. Military camo and various urban styles along with tattoos and punk hairstyles give the characters a gritty edge and great potential for character customization. Vehicle-based gameplay makes a strong appearance in the game, with various cars, complete with shiny paint-jobs, racing stripes and flames as they zoom down the street. The third-person view really gives the player an advantage in the visual area because they can actually see the character customizations they make and how their character interacts with the environment. APB claims to have one of the most in-depth character and vehicle customization tools available in modern games, definitely going in the right direction as far as what players want. APB developers claim their servers can host 10,000 players online at once, with action districts holding up to 100 players and social districts holding 250. The numbers here are exciting, particularly the 100-player capacity for action districts, which I'm sure is just a polite way of saying bloody, pulse-raising, heart-pounding battle with players ducking behind buildings and garbage cans with bullets whizzing around them. The game seems to promise just that with the Criminals vs Enforcers conflict, and I wouldn't be surprised if combat was the major draw of APB upon release. Developed by Real Time Worlds Ltd and published by WEBZEN Inc, APB is currently in closed beta status as they iron out the bugs and prepare the game for release. The comparisons with Grand Theft Auto shouldn't be dismissed- gamers who recall the original GTA (now called GTA 1) would be pleased to know that GTA and APB share not only the same three-initial abbreviation style, but also some of the same development staff. The spate of awards taken home by the team behind All Points Bulletin are no coincidence- APB is a game that deserves the attention. I for one can't wait for it's release. Be sure to Register for our forums to discuss this and other MMORPGs MMORPG
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#2 |
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Junior Member
Join Date: Apr 2010
Posts: 1
Gold: 119.00
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such a nice and healthy Information here
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willaim |
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#3 |
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Junior Member
Join Date: Apr 2010
Posts: 1
Gold: 89.00
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if is really very good to know that at least 10 000 players can play at a time this is really good but i think the servers are must be very powerful these servers will make difference in gaming industry
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PATRICK THOMSON |
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